Social Impact Games: Do They Work?
Publication Date April 29, 2012
Above: Data Visualization of two years of Macon Money-related events and interactions. Click for more.
Unlike past foundation support for digital games, these took place in real-time with real people in the real world and they supported ongoing efforts to tackle local issues. There is already an existing body of research about how digital games have the potential to improve learning and influence behavior. But less attention has been paid to the effects of real-world games – i.e., games that are played out in the physical world. Knight wanted to explore which aspects of real-world games were most effective in addressing community issues.
To learn about what worked, Cause Communications and Network Impact were brought on board to do comprehensive evaluations of both games, and, to communicate the findings in real-time over the course of the games and when final analysis was done.
Knight staff worked with the incoming evaluation data, with game designer Area/Code, and with each game’s community partners to blog about the games and what the foundation was learning. To help communicate key findings, Knight generated a series of materials:
MaconMoney – A game that brings people from different backgrounds together to strengthen the social fabric of the community while catalyzing economic impact.
Browse a series of data visualizations that show overall game activity over time, how the game catalyzed economic impact and social connections created as a result of the game.
View the Macon Money evaluation summary, including recommendations for replication (PowerPoint)
Battlestorm – A game that promotes the importance of hurricane preparedness through activities focused on youth as leaders.
View the Battlestorm evaluation summary, including recommendations for replication and video footage of youth and parents (PowerPoint)
Summary of both Social Impact Games projects (Acrobat PDF)
Interested in the full evaluation reports with all the details?
Macon Money Final Evaluation Report (50 pages, 3.0mb PDF)
BattleStorm Final Evaluation Report (27 pages, 0.5mb PDF)
Knightblog Blog posts and earlier articles:
"Can games change attitudes and behavior?" - Sept. 22, 2010 on Knight Blog
"Real-world games are fun…but do they work?" - May 10, 2011 on Knight Blog
"Hurricane preparedness through freeze tag? A new game could help the Gulf Coast prepare for upcoming hurricane season" - March 5, 2012 on Knight Blog
"Macon game wins 2011 FutureEverything Award for creative innovation in art, society and technology" - May 11, 2011 news release
"Impact of games on engaged communities illustrated, presented at Games 4 Change" - June 22, 2011 on Knight Blog
"Update: In quest for community hurricane prep, Castaways win Battlestorm tournament" - May 26, 2011 on Knight Blog
"Social game demonstrates importance of youth voices in community issues" - March 5, 2012 on Knight Blog